RUL Ruleset (Updated July 11th, 2015)

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RUL Ruleset (Updated July 11th, 2015)

Post by ¢ on Sat Jul 11, 2015 10:26 pm

YELLOW = Added or revised by myself (The rest is unedited from the CSL ruleset)

General Rules

1. Any clan or player that tries to manipulate rules may suffer consequences at the staff's discretion if a penalty is not already established in the ruleset. These consequences must be approved by the staff.
2. All rules and penalties are to be enforced by default. However, staff members may overturn a rule strictly on a case-by-case basis only if a 2/3 majority vote is reached.
3. All compensation and penalty values in the Match Rules are based on the 5v5 point distribution. To get the compensation and penalties for other match sizes, go here:
4. Gentlemen’s agreements are not allowed unless otherwise stated in the rules for specific matters.
5. Post-match discussions about anything within the rules that can change a total match result must be brought to the staff's attention within 48 hours after completion. The only exception for going over this limit is if there is hacking evidence found (in that match).
6. Rule changes made mid-season may not take place until the following season unless otherwise decided upon by the council.
7. Should a rule be added or changed (mid-season or between seasons), these rule edits must be noted for all league participants to clearly see (for example, there must be a new and individual post stating these rule changes each time the rules have been edited). If this rule is broken, then league participants will not be held accountable for neglecting to follow said rule edits.
8. Players without an account on the forum will not be allowed to participate in the RUL.
9. The rules may not be edited from Saturday at 12:00am until Sunday at 12:00am (Eastern Time Zone) during the season.


Staff Formalities and Conduct

1. Matters brought to the attention of the staff must be decided upon by a voting that yields to the majority.
2. Any member of the staff that fails to express their vote on a matter within 48 hours will have their vote excused from said matter.
3. Individual members of the staff may not speak in official capacity without the approval of the rest of the staff.
The first offense will result in a warning to the staff member and all related actions being reversed. The second offense will result in a dismissal from staff.

Match Rules

A. Registration

1. Players registering must register with an IP address of their very own and not with any other player participating in the CSL.
1a. Exceptions can be made for other players living in the same household and must be addressed to and approved by a registration admin.
2. Players may only register for one clan.
3. Regardless of whether a player uses a friend code or not, they must post the friend codes that belong to their console and only use a registered friend code for league events.
3a. Players may register up to 2 save-files. If a player is registering more than one save-file, there must be proof that both linked.
4. Players are allowed to only play for the clan they are registered with.
5. Any registration updates made after 11:59pm (Eastern Time Zone) on Friday will not be eligible for the upcoming match.
6. Transfers mid-season to other clans may only be done at least 2 weeks after their most recent registration update.
6a. Players may only transfer clans a maximum of 2 times during the season.
6b. If a player's clan dies or drops out of the league, the player is allowed one free transfer. This free transfer, and only this free transfer, bypasses rules A.6. and A.6a.
7. Newly registered or transferring players may not participate in matches originally scheduled before their request was accepted (ex. registered week 3, may not participate in a rescheduled week 2 match).
8. If an unregistered player/FC is caught playing for a clan, that player will lose their points or receive a penalty of 150 points (whichever is greater).
9. Clans must have at least 8 correctly registered players by the registration deadline in order to be seeded.

B. Match Structure

1. The default match size is 5v5. However, if both clans agree to do a 4v4 or 6v6 instead, that is fine.
1a. If the size is higher than 3v3 at the initial start of the match or GP (with at least 4 on one side), all races count unless one of the rules from Section I say otherwise.
2. Clans with less than 5 players and unable to agree to a different match size must go handicapped or reschedule (on the opponent's consent).
2a. Clans must have at least 3 registered players to do a match. If a clan does not have this amount and the opponent does not wish to reschedule, it is an automatic forfeit for the match.
3. Match duration is to last for 3 Grand Prixes (12 races total).
4. Both clans are entitled to 2 resets per match. This is for player disconnections and substitutes (not for redoing races). Each additional reset will be penalized (-30 points).
4a. If one or more players from each clan is disconnected during a race and requires the room to be reset, that will not count toward the above.
5. Players may not use the following glitches:
- Coconut Mall (both the ultra and the downward spiral skip)
- Grumble Volcano (however, the lava-respawn & rockhop glitches are allowed)
- Maple Treeway
- Mario Circuit
- Mushroom Gorge
- Rainbow Road (however, the moonjump at the beginning is allowed)
- Wario's Gold Mine
- GCN Waluigi Stadium
- N64 DK's Jungle Parkway (both the ultra glitch and the spiral skip)
- N64 Sherbet Land
5a. If a player completes the glitch/es on a track, a penalty of 50 points will be given.
5b. The individual race points will also be corrected to their true values.
6. Repeating tracks is not allowed and will result in a penalty of 15 points on the clan with a player repeating a track (that is not chosen by a selection of a random vote).
7. If a track is selected and a player has a different track over that one (ex. Luigi Circuit is selected, but it loads Moo Moo Meadows for them), the player's clan will lose one of their room resets and the race will not count.
8. Picking a Custom Track in CTGP-R will require a restart of the room (the entire room will freeze for everyone who is not running CTGP-R with Custom Tracks enabled). The clan whose player had their Custom Track pick selected will use one of their resets in this instance.

C. Mii Names

1. Clan tags may be placed at the beginning or at the ending of a Mii name.
2. Players must use the correct clan tag in their Mii name of the clan they are registered with.
2a. Clan tags must use similar casing to the clan's original tag (ex. υτ cannot have Uτ, υT, or UT; FU cannot have fu, fU, or Fu; Dα cannot have DA, dα, or dA).
3. Names being used by a member may not be shared by another clanmate during a match.
4. Players must not use the opposing clan's tag during a match.
5. If and only if two clans from the same clan are playing each other, the clan which is officially registered as Clan 2 must put the character "2" after its tag. (ex. If two clans from ¢β played each other, ¢β's 1st clan would use the tag "¢β" and ¢β's 2nd clan would use the tag "¢β2".)
6. Any of the above rules broken will result in a penalty of 15 points.

D. Game Modifications

1. All texture hacks (and music hacks) are allowed except for course textures and item textures. For further explanation on item textures, items in the item box slot are allowed, but items on the ground are not.
2. For people using the CTGP Revolution Channel, the "Speedometer" and "Draggable Blue Shells" options have to be set to OFF and the "Remove Game Music" option must be set to NO.
3. If any part or parts of the above rule are broken, the player's points will not count for the match.

E. Hosting

1. Hosts must reset the room after each race someone disconnects in unless the clan has already used their allowed amount of resets (see rule B-4) or if there is consent to continue.
2. Hosts must close the room if there are less than 8 people [4vs4], 10 people [5vs5], or 12 people [6vs6] on the voting screen unless the clan has already used their allowed amount of resets (see rule B-4) or there is consent to continue.
3. The hosting clan must provide the opposing clan with a host friend code at least 15 minutes before but no sooner than 3 hours until the scheduled/agreed start time (if it is given more than 3 hours in advance, it will not count and be voided).
4. The host must not open the room earlier than 5 minutes before the scheduled/agreed time unless both clans are in agreement to do so sooner.
5. The host must open the room within 5 minutes from the scheduled/agreed time unless both clans are in agreement to wait longer.
6. Hosts who break rule 4 or 5 must close/re-open the room should the opposition request it.
7. The host must allow a maximum of 15 minutes after the scheduled/agreed time for players to join the room and start it after that time frame unless both clans are in agreement to start sooner or wait longer.
8. The host must wait a minimum of 10 seconds and a maximum of 5 minutes before starting the room in between GPs unless both clans are in agreement to start sooner or wait longer.
9. If the host starts the room without all participants from both clans and has not waited the full time, the host must reset at the cost of one of the hosting clan's allowed resets (unless a clan gives consent that the host may start without all of their players in the room).
10. If the host kicks a player on the opposing clan from the room during a match, the hosting clan will receive a penalty of 100 points and the host will be permanently banned from hosting.
10a. To check whether someone was kicked, go to and you can see. If so, take a screenshot and contact a staff member immediately.
10b. If the host kicks a player during a race, that race will not count. This will also result in the hosting player's clan using one of their resets (see rule B-4).
11. Any of the above rules broken without a penalty listed will result in a penalty of 20 points for each time and every rule broken.

F. Lagging

1. Players points may be not counted if they were lagging to an extent where it was at a disadvantage to the opponent and/or at an advantage to the player.
2. The individual race points may be corrected to their true values should enough proof of those true values be presented (2 POVs).

G. Cheating

1. Players must not use any form of hacking, intentionally lagging, or other exploitations (programs ran from a PC sending data from the console is included) which may be considered to be an advantage over their opponent.
1a. Cheating is an automatic ban for the player and a loss for the clan in that match.
2. Clans must not use any banned players.
2a. If a clan uses a banned player, the first offense is an automatic forfeit for that match and the second offense is the first offense with a removal from the league.

H. Conditional Participation

All players are required to follow conditional participation.

1. Streaming the conditional participation can be done with either a camera or a capture card. Recording the conditional participation can only be done with a camera (which must show movement the entire time---not docked and/or not in one place).
1a. If the player is using a camera while streaming or recording their conditional participation, you must clearly be able to see the screen.
1b. For those who are streaming their conditional participation, be sure to have your account set to archive the stream for later viewing.
2. Should a player involved in conditional participation be disconnected from Wiimmfi after successfully completing the procedure outlined below, that player must repeat the process starting from step 1 in the procedure before they may participate in the rest of the match.
2a. After completing the conditional participation procedure once, players who disconnect will not be required to redo the procedure if they have been continuously streaming/recording and have not exited Mario Kart Wii. See Rule H.5. for more information.
3. After the match is completed, players must upload and post their conditional participation on the result thread. This must be done within 48 hours after the scheduled/agreed match start time and players must keep it uploaded until it has been confirmed by the conditionals reviewer (which will be posted on the result thread by the match manager).
4. Breaking any of the above rules or the procedure below will result in a loss of the player's points or a penalty of 150 points (whichever is greater) for that match. If a player fails to upload a valid conditional participation for the second time, they will face the same consequence and will be banned for the remainder of the season.

1. Power on the console (power it off and back on if it was already on).
2. *Choose one of the methods below (2a, 2b, or 2c) which allow you to connect to Wiimmfi, and proceed*
2a. CTGP Revolution Users
2a-1. Load the CTGP Revolution Channel
2a-2. Click 'Settings' and make sure it complies with rule D-2
2a-3. Go back and click 'Launch Game'
2b. Wiimmfi Patcher [Homebrew Channel Application] Users
2b-1. Load the Wiimmfi Patcher
2c. ISO Users
2c-1. Load the USB Loader GX channel or application [this is the only USB loader that is allowed]
2c-2. Click the Mario Kart Wii game
2c-3. Click 'Settings'
2c-4. Click 'Game Load'
2c-5. Set Ocarina to ON
2c-6. Click 'Save'
2c-7. Click 'Back' 2 times
2c-8. Click 'Start'
2c-9. Click 'Continue' (A message will appear that says the game is being loaded without cheats--if not, fix the issue and repeat)
3. Continue streaming or recording until the track selection for the 1st race appears

I. Disconnections & Player Compensation

1. Players receive +15 points if they disconnect during the 1st or 2nd race of a GP and play is continued (unless they had more points after including rule 5--this would then be their points).
2. Missing players receive +3 points for each race they do not take place in [this rule is only applied if rule 1 is not applied]. Missing an entire GP would be +12 points.
3. If all participating racers appear on the results screen, the race counts (with the exception of rules I-4 and I-5).
4. If 3 or more people disconnect from the room (and at least 1 is from each clan), the race does not count.
5. If 2 or more people disconnect within 3 seconds of each other (and at least 1 is from each clan), the race does not count.

J. Overlapping/Trolling

1. Players may not be 3/4 lap or greater behind the 1st place position while doing any of the following:
- Getting in any sort of contact with another player
- Throwing or hitting any player with an item
- Causing a player to completely miss an item box by blocking/taking
1a. If a player that is considered "overlapped" and a racer come into contact with each other but the "overlapped" player is not moving at all and not using/holding any item, that is allowed and the penalty stated in rule 4 will not be given.
2. Reversing to hit in-game objects (ex. blowing up a bob-omb car on Moonview Highway) or reversing to throw items to hit the opponents while being on a different lap than them is not allowed (even if the player isn't completely overlapped). For further explanation, this is for players who reverse and are not completely overlapped, but are very close to it.
3. Crossing the line and then reversing is not considered being on the same lap as 1st place (ex. If you cross the line to get onto lap 3 and then go backwards past the line, you are on lap 2).
4. If any of the above is broken, a penalty of 30 points will be given to the clan for the race. To be clear, it's a per race--not per incident--penalty.
5. Trolling is only ever allowed if both clans mutually agree to it before the room is opened (however, it must be agreed no earlier than 3 hours in advance of scheduled/agreed time--otherwise it serves no purpose). If this is the case, rules 1-4 are ignored for the match.

K. Results

1. The hosting clan must post the match result no later than 48 hours after the match completion (unless the away clan already has).
2. If neither clan can provide proof of the match result, then proof of any completed races may be counted as the final result.
2a. If there is no proof of the match result, then that match may be scored as a draw.
3. The clan who posts the match result must include a screenshot from of all participants and their friend codes (Example: It is recommended that both clans take screenshots in case it is attempted to edit one.
4. Point System
4a. If a clan wins a match, they score 2 points on the standings.
4b. If two clans draw a match, they will both score 1 point on the standings.
4c. If a clan loses a match by more than 20 points, they score 0 points on the standings.
4d. If a clan loses a match by 20 points or less, they will receive a "bonus point loss" which awards that clan 1 point on the leaderboard.

L. Incomplete Matches

1. Should staff agree that a clan had an acceptable reason for not completing a match, then any remaining races are to be played at a mutually agreed date/time. Should both clans fail to reach an agreement, then they are to play at a date/time set by staff.
2. Should staff be of the opinion that a clan were unwilling to complete a match without good reason, then any scores for any completed races that are presented may be counted as the final match result, or the clan who were unwilling to complete the match may lose that match by forfeit.

M. Rescheduling and Replays

1. Matches are to take place at the scheduled date/time, unless both clans are in agreement to play at a different date/time which permits them to post results no later than 48 hours after the match completion.
1a. A clan does not have to agree to a reschedule request. More information on this can be found under rule B-2a.
2. Should a scheduled match coincide with a country's national or religious holiday, then both clans are to play at a mutually agreed date/time. Should both clans fail to reach an agreement, then they are to play at a date/time set by staff.
3. Clans must honor the agreed upon date/time or staff set date/time for reschedules, replays or for the completion of any remaining races.
4. Should clans fail to honor the agreed or set date/time for reschedules, replays or the completion of any remaining races, then any scores presented may be counted as the final match result. If no GP(s)/race(s) are presented, then the match will be defaulted to 150-150 (rule K-4b would not apply in this case).
5. Clans must post their rescheduled match results and/or remaining race results no later than 48 hours after the match completion.

N. Forfeits

1. Forfeits are scored as 150-0.
2. If a clan forfeits during a season, it will result in:
- 1st Forfeit: Warning.
- 2nd Forfeit: Second warning.
- 3rd Forfeit: Disqualified completely from the Royal Union League.
3. A match between two disqualified or withdrawn clans will be scored as 150-150 (rule K-4b would not apply in this case).
4. Under extreme circumstances where it wouldn't be the clan's fault (if they no longer have enough members--leader cannot force members to stay) that they had to forfeit 3 or more matches, the consequence listed under "3rd Forfeit" will not apply to the clan in this case.

O. Tiebreakers

1. In the case of a tie between two or more clans (in the final standings), there will be a set of checks to determine the higher placing clan.
1a. #1: The higher overall difference (+/-) between those individual matches.
1b. #2: The greater amount of matches won in total.
1c. #3: The higher overall difference (+/-) in total.

P. Disqualifications / Withdrawals

1. Any previous results for disqualified or withdrawn clans may be altered to forfeit defeats.
2. Any previous results for disqualified or withdrawn clans against disqualified or withdrawn clans may be altered to 150-150 (rule K-4b would not apply in this case.)
3. Any individual points for players of disqualified or withdrawn clans will be removed.
4. If a clan withdraws during a season, it will result in:
- 1st time withdrawing: Warning and risk of no invitation for next season
- 2nd time withdrawing: Disqualified completely from the Royal Union League

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